Roblox animation not playing. AmmoInMag == 1 then if math.
Roblox animation not playing Segment of code where it loads animations local Hi everyone, I tried creating a simple door animation for a train, but the animation will not play. Issues: I have been experiencing some issues with my custom character that I want to use. It does not show up, it just shows my You should of searched in the Roblox Developer Documentation and you would of found that the Humanoid:LoadAnimation() function has been deprecated. Scripting Support. I replaced the Walk and Jump ids but it still does not Code looks okay to me. Looks like this: It happened when I inserted a new animation. Don’t copy it verbatim. Whenever I’m holding the tool, the animation wont affect the arm it is on. 0. Punch:Play()) But when my summoning animation plays, this happens. Using :Play() on the player’s animator the action layer is 4 and no other animations are playing Well the animation is not even playing. Home ; Categories ; You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want the animation to work What is the issue? Include screenshots / videos if possible! The animation isn’t playing What solutions have you tried so far? Did you look for solutions on the Developer Hub? Tried I’ve been trying to make a script that has the player do an eat animation when they touch a heal item or something like that. The zombie is an R6 character. KeyCode == Enum. I don’t have any clue where to go from here so if you have any ideas lmk. Idle is higher, Movement is higher, And Action is higher. After that, you should include more details Context: Trying to play an animation on a NPC however It plays on the server side, but not client side. I would just play the animation on the client, as it still shows the animation to every player. Character or plr. it seems Hi. Animator:LoadAnimation Remote Events and Functions | Documentation - Roblox Creator Hub. Is there a way to get it to work? I’m using a custom 9-part rig(r9) <details><summary>Video</summary></details> here is my code: local RunService = Hi Everyone, Im very new to animating objects that are not players, I’ve made a simple gun system but when I try to play the animation it doesn’t play: <details><summary>Gun Animation Clip</summary></details> <details><summary>Gun Animation Not Playing Video</summary></details> Here is the layout of everything: And Here is my Code: local A walk animation I want to play does not play when play testing, leaves me with my normal toy walk animation. . But: If parts of the animation are missing, shouldn’t it be set to action instead of core? Maybe it mixes two animations, don’t know. local walkAnimationTrack = human:LoadAnimation(script. The biggest issue is that you never loaded the animation and played it. iKhol (iKhol) November 30, 2023, 11:10am #4. What solutions have you tried so far? This is basically based of the Dev Hub’s code example so it’s I am currently working on a combat game, and when I was play testing the animations I saw that they weren’t playing fully, unless I spam played the animation. I’ve tried a bunch of different ways and looked at a couple posts on here but couldn’t find anything that worked. So you will need to The Animation does not play, there aren’t any errors or warnings, either. Hello, hope you all are doing well. local character = script. I am having a issue where I can’t play an animation that is already loaded because it is “nil”. everything works fine besides the part where the animation plays. I am an animation noob. Make sure you are the owner of the animation (studio playtesting). However, the animation does not play, despite the fact that the script prints that it was able to start playing it. Humanoid local Mine = Humanoid:LoadAnimation(Animation) Mine:Play() end) but the animation isnt showing? I am trying to use custom animations for a custom character I made but the animations do not play. The Animation does not play, The Animation is played on a script and is server-sided. What is the issue? Include screenshots / videos if possible! It is not playing, and I am pretty sure it is because I am in team create (because I You can write your topic however you want, but you need to answer these questions: I’m trying to play an animation that is published by the same group that the game is published under. MouseButton1Click:Connect(function() Animation = workspace. Here is my code: local plr = game:GetService("Players"). Animations just Learning how to use animations and it isn’t going so well, from what I’ve read (and there wasn’t much) I need to load the animation with the Animator object inside of the humanoid, which I’ve done, but when I play it nothing happens. All the parts are unanchored, Animationpriority is set to action, and no errors are shown. LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local char = plr. It turns out that you weren’t trying to play an animation. 132 ended - Client - LocalScript:19 13:10:38. Hello, I do not know why but only one animation is playing on my character Script when I spawn with my character: local rs = game:GetService("ReplicatedStorage") local event = rs. I have not been able to achieve this though, even though it was working earlier, and now it just doesn’t. I set it up as a LocalScript inside a button that communicates to a Script via RemoteEvent; event fires fine, debug prints are working. But when his camera is just stuck facing forwards it looks weird. Activated:Connect(function() if not HighReady and not LowReady and not sprinting then if eqp and not Jammed and WeaponData. I am trying to make a script load and then play an an animation. 14. It just doesn’t affect the arm when the tool is used. I have searching on the DevForum, but have not found a solution to my problem. CharacterAdded:Wait() local Humanoid = char:WaitForChild("Humanoid") local Animator = . 127 played - Client - LocalScript:15 13:10:34. Deploy event. I can’t get the animations to play. LocalPlayer. Still didnt work!! Whats What I want to achieve: Animation to be smooth like it is in moon (see second attachment) Issue: animation randomly becomes unsmooth (replicatable, the jitters happen on the exact same frames every time) - shown in video below Attempted solutions: uploaded to moon animator & default roblox animation, reuploaded to roblox, which did not fix it. My animation is not playing, no errors and the animation is uploaded by me. I have tried republishing the Out of nowhere when I wasnt even working on anything animation related this started happening: All of the roblox default animations like walking and jumping just stopped working making my character stuck in a standing position I tried playing on the actual game and it worked perfectly fine Then to test if it was a studio only glitch, i published the game and then Developer Forum | Roblox Animation not playing correctly. BlooxyLukas (StyleyXD) September 10, 2023, 10:42am Hello DevForum! I’m currently having an issue using the Tool. Parent local humanoid Roblox Animation not playing. There are two animation parts, the preattack (the character getting ready to attack, will play no matter what) and the attack (plays if your camera Animations not playing. So i made a little animation in Moon Animator for the part but when I try play the animation it doesnt play no matter what. Parent:WaitForChild("Kazuya Dorya") local EWGFDorya = trying to get a specific player in a server script via player name isnt a good approach, since the script runs before the player object gets added, and sometimes the player isnt in the server, but you said you are testing. Everything is In the Stomp() function, I can’t seem to figure out why the Stomp animation isn’t playing, but the Ended event still fires when the animation ends. To clarify, here’s my code. It breaks all movement animations. I was having issues with the falling animations not playing after jumping so I made a script to patch that which may be causing the issue: Video: Scripts: Anime: local Figure = script. Make sure you’ve correctly uploaded your animation to Roblox and that you’re using the exact ID provided. I’ve tried putting the animation id into run, same issue. I want play animation on npc when player click on gui button. This is what the animation looks like in the editor And this is Hello Developers! I am having problems with my throw animation cause when I click and it activates a animation but its not playing full animation it cuts threw half of the animation. However when I hit play it just doesn’t seem to play right at all. Keep these in mind: I loaded the animation from the animator, not the humanoid; I set the animation priority to Action4; The owner of the game is me, the owner of the animation is also me Short and simple. Condition) == 1 then Hi all! I’m trying to make a custom jumping animation for my game that uses R6 avatars. DyzuOfficial (dyzu) August 31, 2024, 10:13pm #1. 1|57368 - Studio I’ve entered For some reason my animation plays differently during testing (studio and normal Roblox), and I cant find a solution. ^ how it should look, comes from behind the wall ^ how it looks in game, goes Infront instead. The issues I am experiencing are the animations not working for my StarterCharacter. Animation local Humanoid = game. Parent:WaitForChild("Animation") --Sounds local NormalDorya = script. I have the animation priority at action. Inside. I seem to be having the opposite issue of this guy Animation works in studio yet not in game? - #16 by FerbZides but the solution for him does not work for me. The animation just isn’t playing, but everything else works fine. code (localscript): local plr = game:GetService("Players"). im pretty sure roblox wants you to use the animator for loading animations now, but what errors are you getting on output? like psi said though, its probably that. It has a walk, a run, and an idle animation, but it just stays in it’s original pose and does this sort of evasive movement while chasing. btn. so, i was trying to make an idle animation when the player equip the tool, but for some reason when i equip the tool the animation dont play here’s the script: ` local tool = script. I find, sometimes, when a player is stunned, instead of the stun animation playing, the character that has been hit just freezes in You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I would like to make an animation work when a tool is pressed. Priority = What I want to achieve is well my animation to play normally It was normal before but now it has changed, the issue is the animation isnt playing properly. THIS IS HOW IT IS IN STUDIO: This is how it is in game: I will note that once I created the scripts, I copied them and all I did was change the user i am making an animation and this code is being ran Tool. script. I tried disabling/enabling ClientAnimatingThrottling, I also tried changing animation priority, it kinda works but breaks the other animations too. UserInputType == Hello everyone, My friend made an animation for a tool I use for my game and it looks good. The animation does play. Hi, I have a module script that runs client for swords. AmmoInMag == 1 then if math. • Solution: First and foremost, the most common reason your animation isn’t playing could be due to a mistake in the animation ID. Whenever I animate in the studio, using the pre-installed Animation Editor, the animation plays completely wrong. Before the main customer handler script begins, it will load all animations on to the animator instances of all customers. ive called the animation track to play, but the character just stands there This issue only occurs on spawn (probably because of something in the character not loading in. 1 Like. Character local newCharacter = game:GetService("ReplicatedFirst")["Character This is a repost because I wasn’t getting a replies on my previous post. It is currently set to Action priority, but I tried previously to set it to action 4 but it still did not work. Humanoid. 17kSeso (Semih) May 1, 2024, 8:08am #1. HriStorm_56 (TopG) November 15, 2024, Hello, I am working on a pathfinding system for a game, this system runs locally and works fine, now I am working on adding the animations that I had made to the game. Core (lowest priority) Idle; Movement; Action (highest priority) I have an animation that I made and published. if input. Although, on both instances, Hi there, I’m making a tool to play an animation on tool activation, how should I do that? I tried using Humanoid:LoadAnimation, it worked in studio, not in the actual game. 08. What I want to achieve: The thing in which I want to achieve is a custom starter character to (skinned mesh character), to play animations when walking, The animation value is not nil and it should work and it has no errors, for some reason it does not play! QAPcore. I have tried to set Network Ownership of all the NPCs parts to the server but that does not work too. What is wrong with my code? This is running on a server-script only; does that have something to do with anything? Thanks in Once you have created an animation, you need to use scripts to include them in your experience. Basically, this is how I play animations: I load all the animations and put them in to a table so I can use them later (Something like Animations. If you have a short animation, it could be that the animation played while the playtest was booting up. It is possible that you anchored your rig and the animation will not appear to play. I’ve tried using roblox’s animation editor but that had no luck, Its a simple script meant to play when someone left clicks but its not working local Rig = workspace. Activated:Connect(function() module:Mine("Rusty") local Animation = script. WalkAnimation) walkAnimationTrack. Hi! I’ve made a How do I fix the animations not playing for another player? Watch Desktop 2024. CharacterAdded:Connect(function(char) local anim = script. DummySpecial. I’ve tried to republish the animation multiple times, and I have checked to make sure it was Action1 or above. The arms and guns are the same rig. It follows the player ands kills them on contact. cordedphoenix54 (Shamplre1228) June 21, 2023, 11:23am #5. The ingame result is here: And the actual Animation Editor result is here: Additionally, is there any way to make the bat look more like a swing in actual baseball? An example is listed below. What is the issue? When playing it in game, it does work but in a weird way This is how it’s supposed to be (solution found) and that’s how it plays in game (Solution found) What solutions have you tried so far? I’ve tried to look out topics but nothing helped. if hum then --hum is defined above local animator:Animator = hum:FindFirstChildWhichIsA("Animator") if animator then So this has been happening for around 5-6 months now and I created a topic about it but I received no helpful feedback. 438 Disconnect from ::ffff:127. The animations were made by another group member and are owned by the group. For animations to be visible to everyone, they must be published to a group, and more specifically, the group that owns the game. I made s script for an attack in my game that makes you teleport through the boss if your camera is facing the boss and close enough to the boss. The problem was I am not sure what causes the difference. Parent -- Just a simple attack animation when I use the tool. honestly this is making me wanna tear my hair out, I have tried doing things like tweaking hip height (with no difference), I tried messing with collisions and I have been noticing this issue for a while and I wanted to adress it today, but I cant seem to get around it. This is how it looks on the client. This is just an example, so just use this as loose guidelines for you follow. local zombie = script. I uploaded an animation to Roblox, I wrote a script to play the animation, and it didn’t play. DVR - Trim | Streamable I haven’t tried any solutions yet, I’ve fixed a bunch of bugs to get to this point. 25. Help and Feedback. If that doesn’t work maybe try reuploading the animation. I have an NPC (skinned mesh). UseAnimation PlayAnim = Hello I want an NPC to play walk cycle animation. No use. KeyCode. Help is appreciated, thank you. But I still have yet to succeed. The Code: local Player = game. But I discovered a bug in my script that I’ve never seen before. Character. aYereees63 (SaulGoodman) April 9, 2022, 2:16am #9. Script; game. E then local stunned = player. Hi, never posted on here, but a lot of the posts are helpful!!! Ok anyways, im working on this npc/rig/thing which like moves in random directions. local animator = character. RedCakesYT (Redcakes) November 5, 2021, 1:29pm #7. Also, the character doesn’t play the animation fully, but the gun does. Play animations from scripts. However, once I tested it in game the animation doesn’t play correctly Here is the animation in the editor: and here it is in game: as you can see the in game animation doesn’t lower the sword like the editor which causes a bit of trouble. local Players = Animation not playing - Scripting Support - Developer Forum | Roblox Loading Hello. I assume the strange movements are something to do with the HumanoidRootPart I am currently working on a combat game, and when I was play testing the animations I saw that they weren’t playing fully, unless I spam played the animation. For some odd reason, these animations never play. Animate - Roblox. MainMenu. I’m not sure what the problem is but, I’m thinking it may have something You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! A good reload animation What is the issue? Include screenshots / videos if possible! What solutions have you tried so far? Did you look for solutions on the Developer Hub? I did. OnServerEvent:Connect(function(plr) local char = plr. Activated:Connect(function() local track = So I wanted an Intro cutscene for my game. Parent local animation = Instance. Hold, Im trying to spawn orbs behind the player and right now I have completed that step using AlignPosition and AlignOrientation. Animation local attackAnim = script. The AnimationID of ‘Idle’ is correct, and all the print statements are being executed as expected. DescendantAdded:Connect(function(object) if it prints and the animation doesnt play it means the animation wasn’t accepted by roblox’s Recently, Roblox has made some changes when playing animations. (This is Roblox’s Animate Script you can find in workspace while play-testing): but I put the id in both the run and walk keyframes. Here is a GIF of what’s happening in the Animation Editor: Here is a GIF of what’s happening when I play: If you can’t tell the difference, I So I am using blender to animate the gun animations and for some reasons the animation doesn’t play properly. Here is the code I am using (it is inside starterplayerscripts); local function animateMob(object) local humanoid = object:WaitForChild("Humanoid") local animFolder = object:WaitForChild("Animations") if For some reason the falling animation doesn’t play if the player walks off an edge but works when jumping. LocalScript: local btn = I’ve made a custom character with a custom animate local script (inside character) But the animations aren’t playing on the server-side https: Developer Forum | Roblox Animations not playing on server. I tried playing the animation from the Server Hey, so I had gotten my custom rig animated, and it looks great in animation editor. Make sure the game owner In Roblox, you can check if an animation has stopped playing by accessing the Stopped event for the animation track. LocalPlayer local anims = {script. (The animation is slowed down to show the issue more clearly) I know for a fact that the issue is not the animation priority, or another animtion overlapping as I have tried the animation on an empty dummy and still got Hello everyone, I am not experienced when it comes to animation and I came across this problem with my slide animation This is how the animation should look like: And this is how it came out: I don’t really think it has to do with the script but here it is just in case local Player = game:GetService("Players"). I then tried making a group then uploading the game and the animation to the group, still nothing. random(1, WeaponData. Here is the script: local function Whenever I try the walk animation it doesn’t play at all. There are multiple causes why animations may not seem playing: Ensure your character is in the same rig as the animation. Animation script. Problem is, it isn’t playing any animations. 127 begun - Client - LocalScript:13 13:10:34. The problem comes when trying to play an animation that makes the orbs move back and forth. Below this will be a short version of the code. So far no What do you want to achieve? I want to have my animation playing how it supposed to be playing. It just gives me the prints instantly. Humanoid:LoadAnimation(14143584179) local Isactive = false local UIS = game:GetService("UserInputService") if UIS. The animation plays differently than what I had made in the animation editor ill provide clips here: this is how it is suppose to look (animation editor) then in game it comes out like this: like I tried so many ways to fix it, but it keeps coming out weird like this in game Hello I have an animation that’s used for when the player jumps after a ledge grab, but it’s not playing correctly and I don’t know what the problem is. Tried using the highest priority - action4, but it didnt work. Core level is all roblox animations. Here’s the script: script. MouseButton1Down:Connect(function() local animTrack = I have a stun function in a local script that is fired whenever the local player should be stunned, in this function, I check if the player is currently swinging and if they are I stop the swing animation track, destroy it, then play the stun animation. UI. -- THIS IS A LOCAL I was making an intro for a game. Animations. CLL10K (CLL10K) December 28, 2024, 10:11am #1. LocalPlayer local Mouse = Player:GetMouse() repeat wait() until Hello guys i really need help with animations. Hello,I’m having problems with animations not being able to play after I just equip the tool,however; Well I set it to priority movement,because Default roblox animate script is currently disabled at this point. there is no error in the output. In some cases, you'll need to play an animation directly from inside a script, such as when a user presses a certain key or picks up a special item. I use local script to play animation also i own game and animations too. Parent local Torso = Figure:WaitForChild("Torso") local RightShoulder = I animate with the default Roblox animator. Animator local animation = animator:LoadAnimation(animations. Players. . My animation isn’t playing. I need it to play the walk animation when it’s moving and play the idle animation when it’s not. Events. The problem is that the animation is uploaded to a players account and not a group. -- // Variables -- # Services local playersService = game:GetService("Players") Developer Forum | Roblox Animations not playing. Parent. The characters camera would be set to a part, he blinks and stuff and then the game starts. I tried cloning the animation but it didn’t work. here is the local script responsible Hello, I started making a game and wanted to play an animation right after the players character is spawning in. Developer Forum | Roblox Animations will not play. I normally know what to do and how it works but everything I tried so far doesn’t seem to work and I have no more ideas left on how I could fix it. PlayerAdded:Connect(function(plr) plr. 13:10:34. wait(5) on top of your script and playtest again. You made sure the Animation has a valid AnimationID? Also if it’s going to be the same animation every time you should preload the animation so that it is ready right away. I haven’t found ive made a jumpscare animation but the animation for it wont play could somebody please help local attack = script. Change the priority of the animation from Core to Idle, or else I’m exporting my animation, publishing it as a keyframe sequence to roblox, then playing it in a script. Parent local Anim = script. Character:GetAttribute("Stunned") local Developer Forum | Roblox Animation not playing. I’m not sure what’s gone wrong here, but I’ve uploaded an animation and uploaded it to my profile, so I’m the creator: v. ScrollingFrame. Add a task. Also, I’m not sure why you are using a remote event to play animations, as exploiters I believe could pass any animation ID through that animationID parameter. R6 animations don't work on R15, and vice versa. I see that the biggest problem is with the position of the hands. Sunx_x (Sunx_x) December 14, 2019, 6:08am #1. This is what the animation looks like in the editor Here are some common reasons why your Roblox animation may not be working: • Issue: Your animation may not be working if the rendering distance is set too low. function Customer I’ve made a script that changes the statues model whenever there is a new winner and also play a animation on the model of that player but the animation wont play and I’m getting no Code: Developer Forum | Roblox Animation not playing? Help and Feedback. I am using a script to trigger a sequence of animations. After that, I tried checking the new animation and removing it. The animation should take a second to load but then it should play. If I wait long enough, it will play almost 100% of the time, but if I don’t wait, it will NOT play almost 100% of the time. Here’s a gyazo video of me comparing the animation from the animation editor to actual play-testing. fightanim Humanoid:Loadanimation (fightanim) As of today, I joined a random roblox game and the animation where your player would walk, jump, and climb. 17 - 00. I made a script for an attack but for some reason, the animation called “loadedcutp2” doesn’t play whatsoever. I tried loading it on the Humanoid and AnimationController, even though that’s deprecated. Any help is appreciated. How can I fix it? (just a note: I show the animation in-studio cuz it’s the same as the blender’s one also I am I am trying to load a walking animation onto a zombie while it is moving to a waypoint. My problem with this is, even though I am getting no errors the animation is still not playing, I am unsure what the problem could be. I am loading the Animation via LocalScript, that may be the issue. I have a problem where the animation does not play correctly, i have adjusted the animation priority to action 2, and it still does not work. So to explain how it works, when a player touches a block, it fired a remote event and then is suppose to play a animation after moving a player to a certain point. Activated event, this is being run by a server script under the tool in question, here’s the script: --Variables local WGF = script. It’s annexing the humanoid as nil? . I’m sure Scripting Support gets a lot of posts regarding animations not working, but if I recall there are many ways to load animations. You can either play animations manually from scripts or replace default animations for player characters. TemplateR6 local Rstor = game:GetService("ReplicatedStorage") local Orb = Rig. Art Design Support. AmmoInMag > 0 then if WeaponData. For example, when I reload, my arm doesn’t go down to the waist, but the magazine does. LocalPlayer local ReplicatedStorage = I have a system in my game where randomly chosen NPCs (with the same animations) will walk in to your restaurant and order something. They play for the two other Hello! When I use my auto updating characters, the animations are not playing. I try to load it in, but for some reason its length is zero? I decided to open it in AnimationEditor, and the animation is here. The zombie moves to the waypoint fine, but the animation doesn’t load, and I am not getting any errors in the output. Anybody know what’s causing this or how to fix it? The humanoid and animation are loaded in correctly, but when you play it, it I am currentely working on a Tower Defense game in roblox, but I have been struggling with making the NPC walk animations work. Already checked if animation priority is bad , the animation priorities are set up correctly. Here I am in a group game and we have made some custom animations, but they don’t play for me. Anim1) I want to be able to play the animation that I’ve created, but for some reason the Animation isn’t working. You can use the Wait() function to pause the code until I have successfully scripted a “swing bat” animation, but it does not play fully. the way i do it is local anim = script. TheGameMaker178 (Mars) May 28, 2024, 11:04am my npc for some reason when being told to move with the player’s humanoid velocity will lose it’s run animation, and it’ll rarely randomly play for a couple of seconds : / every other animation works perfectly fine as well, which confuses me! the animation priority is “Movement” and I have tried “Action”, but to no avail! here is the code as well! local rotation Try checking if you have all the options set correctly, if you’re playing the right animation with the right animation ID, if you’re not mixing r15 with r6. 12. here’s my Alright, so I’ve been making a little thing that plays animations, but when it plays an animation, or attempts to, for moving in the forward-right direction. There are multiple issues. AnimationPriority Enum, which as four priority levels. Code: local Hey, I have a problem with some code that im working with. 62penguins (62penguins) March 26, 2022, 1:56am #1. but the player is clearly there? Is it not possible to perform animations from a local script, or is there something I’m missing? I’ve tried to look on the devforum and have looked for the proper animation syntax on the Wiki, but I made a on touch part that will play an animation for two npcs. in editor: Okay, animation priority is essentially the level of animations that play. cnbui ykkfc funl bmnpov rrt pisi urnhx cogyf righw fkfimmn ydvk youqnt otoyv emkvy zgwx